#pragma once

/*
NOTE: should only play with 2D in this framework
*/
#include "KeyboardMouseInput.h"
#include "Player.h"

class Framework2D
{
private:
	Mouse m;
	Keyboard k;
	Player p;

public:
	Framework2D(void){}
	~Framework2D(void){}
	void Init(HWND& hWnd, HINSTANCE& hInst);
	void Update();
	void Render(IDirect3DDevice9* device);
	void Release();
};